One of the objectives of UL4 was to tweak the ratings to help to facilitate that advantage. Smaller, quicker players don't have the advantage that they should when guarded by bigger, slower defenders. As I've stated in previous articles, one of the most problematic aspects of NBA 2K19's gameplay is its misallocation of badges and the imbalance in speed. The new renders and additions are the real draw of the roster, but the ratings, tendencies, and badges were also reworked. It's incredible to see how good of a job he did with tools that aren't even the same as the ones 2K uses to create players.
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